No Nuclear Waste - Nuclear Power Super-Efficient Build Layout

No Nuclear Waste - Nuclear Power Super-Efficient Build Layout

 Advanced  Rectangle  Balancer  612 foundations

A nuclear power build layout that will provide 15,000mw with 0 nuclear waste. This build is part of our super-efficient build guide series.

TotalXclipse 106045 2021-05-02

This Satisfactory build guide has been produced to help you understand how to run a nuclear power setup and more importantly how to recycle nuclear waste. This guide will include video, and photos to help break down the build for you. 

Video Guide associated:
Satisfactory Guide | Nuclear Power No Waste Build Layout




Due to the late tier nature of this build you will need to have unlocked partical enrichment.
We will also require the following resources:


As well as resources for:

This build will generate 15,000MW of power per minute with 0 waste. For this build I recommend building on a 36 x 17 grid, this will give you ample space for error should you struggle with the positioning of the build.

Part 1 - Power Plants

Once you have the 36x17 grid set up our first job is to place our 6 Nuclear power plants – I’ve built these every 5 foundations from the top right hand of the grid with the inputs and outputs covering a single foundation, this will give you enough room to run the water input and waste output down the side of the build.

Make sure that you have one to one and a half foundation's space available at the back but you can make this more compact of spread out as you wish.

Once these are placed run the output all the way round to the back of the powerplants, here we will merge them and send them to the left of the build to be recycled. Above these lines you will also run the water pipes.


Part 2 - Water Extractors

For this build we will need a total of 1800 water per minute. That’s 300 water per power plant, to make this easy I’ve built a single water extractor per power plant and overclocked it to 250%. This provides us with the required 300 water per plant per minute. Rather than combining water pipes into Mk2’s, I’ve ran six seperate mk1 pipes, this saves us from any water balancing complications that have been prominent in update 4. Run these pipes around the back and then feed each pipe into a power plant. Remember depending on the build height, you may need to use pumps.


Part 3 - Fuel Rod Production

Next lets build the fuel rod manufacturers. The reason we're producing these before the blenders is so that we can run the conveyors to the nuclear power plants. That way we'll know how much space we have for the blenders (following this build though, you will have plenty of free space.) 

We will place 3 manufactures down, you can place these three foundations deep in the bottom right hand of the grid.
Make sure these outputs are merged together and from there you can either load balance or if you’re not starved for power currently, manifold the fuel rods into the power plants. Note if you want this area as free from radiation as possible, you will want to load balance.

These Manufactures should all be set to 100% clockspeed producing uranium fuel rods.
At this point we will input six of the magnetic control rods and the 3.6 Encased Industrial Beams. These will also be inputted with the into these along with the Encased uranium cells which we shall produce now.

These Manufactures should all be set to 100% clockspeed producing uranium fuel rods.
At this point we will input six of the magnetic control rods and the 3.6 Encased Industrial Beams, finally you will want to input the Encased uranium cells which we shall produce now. Again with the Encased Uranium cells being radioactive, if you want to keep this area as clean as possible, I recommend load balancing these lines.



Part 4 - Encased Uranium Cells

The encase uranium cells will be produced in the blender, for this we will place down three blenders across from the previous manufactures, I have placed these two foundations deep into the grid with a small space in between the Manufacturers to bus the encased uranium cells to the manufacturers.

The blenders should be set to 80% clockspeed with sulfuric acid, uranium ore and concrete being fed into these. To ensure we do not have back flow problems I have placed valves, and limited the input lines to a total of 32 sulfuric acid each.

At this point we will need to add an output for the excess sulfuric acid, these blenders will merge their sulfuric acid output and send it across to the left of the grid to the recycling section. At this point in theory we could be running the six power plants but we would be storing waste and have to deal with the excess sulfuric acid.



Part 4 - Recycling Nuclear Waste

To recycle the waste uranium, we will need to place a blender with the inputs facing the bottom of the grid in the top left hand corner.

At this point we will create a load balancer for the waste line. Creating a 3:1 ratio of waste heading to the blender.  To do this place a splitter dividing into two lines. One will lead to a merger, and the second line will lead to another splitter which will split one line into the same merger we just placed and the second line heading towards the bottom of the build. The merger will then feed into the blender.



This blender will be producing non-fissile uranium and will require 30 silica per minute as well as 18 nitric acid per minute. It will also require 18 sulfuric acid from the 24 waste sulfuric acid we've just produced. In order to do this place a pipe junction and using gravity create a priority split to the blender, the rest of the sulphuric acid will join up with the sulphuric acid line leading to the blenders producing the encased uranium cells.
Make sure that there is a valve limiting the input of sulfuric acid for the whole build before the junction set to 90 and the second valve by the blender leading to the main sulfuric acid line set to 6. This will create a looped system.

The recycling blender should now be set to 120% overclock. At this point we have a water output line – this can be used in any manufacturing you require, or you can loop it to the nearest power plant and reduce the water coming from the water extractor.

At this point, you will run the blenders conveyor output to the particle accelorator. 



Part 5 - The Particle Accelorator and Recycling

Next place the particle accelorator down, the inputs should be on the left of the grid and the outputs on the right. Set this to plutonium pellets with a 60% underclock. The  first input should be the excess waste that we were load balancing earlier. The second, the non-fissil uranium. Once the particle accelerator turns these resources into plutonium pellets, you can run them to an assembler set to 180% overclock along with 36 concrete per minute to produce encased plutonium cells. This will then be outputted to our final production line.



 Part 6 - Plutonium Fuel Rods 

Now that we are producing Encased Plutonium cells we can transport these to a manufacturer, which I’ve placed next to the assembler. Here we will also require the input of steel beams, electromagnetic control rods and Heat sinks  to produce a total of 0.3 plutonium fuel rods per minute. These can obviously be used as power but I would highly recommend sinking these rods in an awesome sink. Giving you an awesome amount of points, and no waste!


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