120 Batteries Per Minute - Efficient Build Guide

120 Batteries Per Minute - Efficient Build Guide

 Intermediate  Mixed

Update 4 brought with it drones that allow us to transport resources quickly, over long distances. Unfortunately to run these we require batteries, so in this super efficient build guide, we'll be looking at how to easily produce 120 batteries per minute.

TotalXclipse 35384 2021-05-24

This Satisfactory build guide has been produced to help you understand how to produce 120 batteries per minute in a manufacturing line, whilst getting to grips with water looping throughout the aluminium process. This guide will include a video, as well as photos to help break down the build for you. 

Video Guide associated:
120 Batteries Per Minute Layout Guide




For this build we will require the following raw resources:

These can be located on our 17 x 15 grid by the pink, black, brown and blue boxes. The light blue box and pipe holds 60 water and the dark blue 600 water.



We will also require resouces for the following buildings:

*Note we will need to use a mixture of belts according to the amount of resources required. For the ease of the build it may be easier to run only Mk5 belts to do this you will need alclad aluminum sheets – Thankfully we covered these in last weeks guide, 300 Aluminum Aclad Sheets.


Part 1 – Blender Placement

Step one of this build is to place all six blenders across the top of the build with the outputs also facing the top of the build. For me, I’ve placed two foundations space in the top section to allow for buses and pipes. Each of these blenders will be set to batteries at 100% clockspeed.



Part 2 - Foundry & Constructor Placement

Next we shall place the foundries and constructors. First place three foundries in the bottom left hand corner with the outputs facing the left of the build. These three foundries will be set to aluminium ingots. Again these will run at 100% clockspeed with a total output of 180 aluminium ingots.  We will then place two constructors spanning the first and second column facing the top of the build. I’ve placed these spanning the sixth and seventh row. These two will be set to aluminum casing and should be fed by a merging line from the aluminium ingot line. These two constructors will output 120 aluminum casing per minute and these will run a manifold feeding the 6 blenders.

Half a foundation across from these two constructors, we will place another two constructors. These will also be facing the top of the build and will be turning raw quartz into silica.  We will require a total of 50 silica per minute so underclock the two accordingly. It should be 66.5% clockspeed. Run the input of 30 raw quartz up along the fourth column. The 50 silica output will wrap back round to the input side where it will merge on a raised manifold with the silica from the refineries we will place next. However, before moving onto the refineries, makesure this raised manifold line runs along the foundry line depositing the silica to help produce the aluminium ingots.



Part 3 – Sulfuric Acid Refinery Placement

At this point we need to place a total of 11 refineries. Six of these will be creating sulfuric acid. I’ve placed these in the right of the build. For this I’m using a double manifold with the outputs merging into a tier two pipe that will run a manifold into the blenders. These refineries will be set to sulfuric acid and set to 100% clockspeed. On the input side we will run the 300 sulphur along a raised manifold. The water in this build is once again the complicated part. For these refineries we will need a total of 300 water per minute. We will create a loop to recycle the water from the batteries, but that will require us to over saturate the input water line until the factory is up and running.



Part 4 – Water pipes.

However, it is important to set the water lines up ready for that moment. We will run the output pipes from the blenders around to the right of the build and then down the side of the sulfuric acid refineries. This pipe will hold 180 water per minute and this pipe will need to merge with another water line prior to entering the sulfuric acid line. Make sure to use valves to control the direction of the water.

The second water pipe will be taking 30 water from the 60 water line. I’ve done this with a simple split using valves to limit the amount of flow to 30 water per minute. This pipe will then run across the bottom of the build to the bottom right hand corner where it will merge with the 180 water from the blenders. At this point we will have merged 210 water for these refineries. So we will need to find another 90 water from another section of the build. This will come from the aluminum scrap refinery output line, which we will place next. Just know that this output line will merge with the 30 pipeline before it spans the bottom of the build.



Part 5 - Scrap Aluminum Refinery Placement.

As promised we will now place the aluminum scrap refinery. This will be placed with the output facing the bottom of the build. This refinery will span the fourth and fifth column and should have roughly one foundation space at the front of the build. This will be set to aluminum scrap and set to 75% clockspeed. The water as forementioned will run to the bottom of the build and merge with the 30 water line before heading to the sulfuric acid line, The output will send 270 scrap along a manifold line feeding the second input of the foundries. The input side will be fed with 90 coal, and the aluminum solution, which we shall now set up.


Part 6 - Aluminum Solution.

We will now place the final four refineries. These will face the left of the build in the empty space in the middle of the build. These will be set to alumina solution. With one of the refineries set to 50% clockspeed. On the liquid output line we will want to merge the outputs together and then feed 180 alumina solution to the Aluminum scrap refinery we just placed. You can do this by placing a valve limiting the input to 180. The other 240 alumina solution should run along a fourth manifold into the blenders. For the solid output we will want to run all of the silica into the merger that we placed at the start of the silica foundry line to the left of the build. As for the input side you will need to run 420 bauxite into the solid inputs.  We will also need to input 630 water. This will be done by running the main 600 water line the equivalent of five water extractors into the refineries. We will then take the extra 30 that we split earlier and run that into the manifold line after the first refinery.


At this point you should be able to run this build at 100% producing a total of 120 batteries per minute. Hopefully this build helped you out, I’m aware its quite complicated so do check the video guide if you're still struggling, I hope it helps. 


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